AI Insights · Timothy · October 2021
Top 5 Business Games on Android in South America: Q3 2021
The top 5 business games on Android in South America showed varied performance in Q3 2021, with notable trends in downloads, revenue, and active users.
The third quarter of 2021 saw interesting trends for the top 5 business games on the Android platform in South America. Here's a detailed look at the performance of these applications based on data from Sensor Tower.
Trading Master 3D - Fidget Pop from Panteon experienced fluctuating weekly revenue, peaking at approximately $50 in mid-July before gradually declining to around $3 by the end of September. Weekly downloads showed a significant initial surge, reaching 1.5M in the second week of July, but then steadily decreased to about 20K by the end of September. The app's weekly active users followed a similar pattern, starting at over 1M in early July and tapering off to around 115K by the end of the quarter.
Fidget Trading 3D Fidget Toys by MagicLab did not generate any revenue during this period. However, it saw a notable peak in weekly downloads, with 822K in mid-July, followed by a steady decline to approximately 17K by the end of September. The app's weekly active users mirrored this trend, starting at around 925K in early July and decreasing to about 75K by the end of the quarter.
Flow Legends: Pipe Games from CASUAL AZUR GAMES maintained a consistent weekly revenue, averaging around $40 throughout the quarter. Weekly downloads fluctuated, with a high of about 132K at the end of June, followed by a decline to roughly 24K by the end of September. Weekly active users also showed a declining trend, starting at 361K in late June and dropping to around 101K by the end of the quarter.
Idle Lumber Empire by AppQuantum saw its weekly revenue peak at approximately $2K in mid-July, with a gradual decrease to around $955 by the end of September. Weekly downloads varied, with a low of about 17K in late July and a peak of 193K in the final week of September. The app's weekly active users increased significantly towards the end of the quarter, rising from around 91K at the end of June to over 283K by the end of September.
Happy Grave by Mo Games Pro, which was released in early August, saw a steady increase in weekly revenue, peaking at $22 by the end of September. Weekly downloads showed a significant rise, peaking at 214K in late August before decreasing to around 24K by the end of September. Weekly active users followed a similar pattern, starting at around 4K in mid-August and reaching approximately 34K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.